Using Semi-Autonomous Car Technology to Assist Visually Impaired

I’ve committed myself to writing and talking around the concepts of Micro-Interactions and Anticipatory computing and using a SmartWatches app as a vehicle to deliver the content such that it has particular relevance. The challenge is actually coming up with a compelling use-case (apart from the obvious), initially it was a Water Consumption Monitor, then a Pace Setter (i.e. allow the user to set a pace and nudge them when the user is slowing down), but then settled for a way for the user to navigate to a destination with less reliance on their SmartPhone (more on this on a later post).

This idea sparked a thought of how Smart devices (Phone/Watch/Earpiece/…) could help navigate the visually impaired around urban areas using similar techniques used by semi-autonomous cars.

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Prototype for a Digital Innovation Contest (Games)

I came across a competition recently that sounded interesting (and of interest) – the competition is organised by a UK Government technology board called IC Tomorrow and sponsored by Google Chrome (details here). The competition is to explore new ways of initiating web apps using new technologies, description shown below:

New technology can change the way mobile web games are shared and initiated between players. Typically, mobile web games (i.e. those run in a browser, not native apps) are started by typing in a web address on a mobile device and shared by sending the address to friends. More innovative ways to start games’ sessions between users on the web will increase the potential for games to engage and attract players. This challenge seeks the development of a new service or new interaction that will encourage players to start their games’ sessions with other users with as little effort as possible.

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